Academy
Matrix Representations
Level 1 - Math I (Physics) topic page in Linear Maps.
Principle
A matrix representation is a coordinate version of a linear map. Once bases are chosen, applying the map becomes multiplying by a matrix.
The columns of a standard matrix are the images of the standard basis vectors. This makes the whole map recoverable from what it does to a basis.
Notation
The same physical map can have different matrices in different coordinate systems. The matrix depends on the chosen bases.
Method
Step 1: Choose input and output bases
In standard coordinates, use \(\\mathbf e_1,\\ldots,\\mathbf e_n\) for the input basis.
Step 2: Apply the map to each input basis vector
Compute \(T(\\mathbf e_1),T(\\mathbf e_2),\\ldots,T(\\mathbf e_n)\).
Step 3: Put those images into columns
The coordinate column of \(T(\\mathbf e_j)\) becomes column \(j\) of \(A\).
Rules
The number of columns equals the input dimension. The number of rows equals the output dimension.
Examples
Checks
- Columns come from images of input basis vectors.
- Matrix size is output dimension by input dimension.
- Changing basis changes the representing matrix.
- Do not put basis-vector images into rows unless a convention explicitly says so.