Academy
Position
Level 1 - Math II (Physics) topic page in Kinematics.
Principle
Position describes where a particle is relative to a chosen origin and coordinate axes. In three-dimensional Cartesian coordinates, the position at time \(t\) is a vector \(\mathbf r(t)\) from the origin to the particle.
Displacement compares two positions. It is the vector change in position between two times, so it records both distance and direction of the change.
Notation
Method
Step 1: Choose the reference frame
State the origin \(O\), axes, and units. A position vector depends on this choice, because changing the origin changes the vector from the origin to the particle.
Step 2: Write the position vector
In Cartesian coordinates, write the position as components along the basis vectors:
Step 3: Compare two positions
For positions at times \(t_1\) and \(t_2\), subtract final minus initial:
The displacement uses the same unit as position: metres.
Rules
- Position depends on the chosen origin.
- Displacement is final position minus initial position.
- Position and displacement are vectors, so direction matters.
- The length \(|\Delta\mathbf r|\) is the straight-line distance between the two positions, not necessarily the distance travelled along a curved path.
Examples
Checks
- Do not confuse position with displacement. Position locates one event; displacement compares two events.
- Always state or infer the origin and axes before interpreting a position vector.
- Keep the unit of position and displacement as metres unless the model uses a different length unit.
- The displacement vector can be zero even when the particle has travelled along a path and returned to its starting point.