Academy
Planes
Level 1 - Math II (Physics) topic page in Vectors.
Principle
An affine plane in \(\mathbb R^3\) is a flat two-dimensional set of points. It is described by one fixed point on the plane and two independent directions within the plane.
The vector equation of a plane starts at a reference position and moves by any real multiples of two non-parallel direction vectors. The Cartesian equation uses one normal vector perpendicular to every direction in the plane.
Notation
If \(\mathbf r=(x,y,z)\) and \(\mathbf n=(n_1,n_2,n_3)\), then \(\mathbf n\cdot\mathbf r=n_1x+n_2y+n_3z\).
Method
Step 1: Choose a point on the plane
Choose any known point \(A\) on \(\Pi\). Write its position vector as \(\mathbf a\). If \(A=(a_1,a_2,a_3)\), then \(\mathbf a=(a_1,a_2,a_3)\).
Step 2: Form two non-parallel direction vectors
Choose two vectors \(\mathbf b\) and \(\mathbf c\) that lie in the plane. They must not be parallel, because parallel directions describe only one line of movement. The expression \(\lambda\mathbf b+\mu\mathbf c\) then gives every displacement from \(A\) to a point in the plane.
Step 3: Write the vector equation
Start from \(\mathbf a\), move \(\lambda\) copies of \(\mathbf b\), and move \(\mu\) copies of \(\mathbf c\):
The parameters \(\lambda\) and \(\mu\) run through all real numbers.
Step 4: Compute a normal vector
Use the cross product of the two direction vectors:
Because \(\mathbf b\) and \(\mathbf c\) are not parallel, \(\mathbf b\times\mathbf c\ne\mathbf 0\). This normal vector is perpendicular to both plane directions.
Step 5: Write the Cartesian equation
Every point \(P\) on the plane has displacement \(\mathbf r-\mathbf a\) from \(A\). That displacement lies in the plane, so it is perpendicular to \(\mathbf n\). Therefore \(\mathbf n\cdot(\mathbf r-\mathbf a)=0\), which gives
Rules
Why \(\mathbf n\cdot(\mathbf r-\mathbf a)=0\)
If \(P\) lies on \(\Pi\), then \(\mathbf r-\mathbf a\) is a displacement from the reference point \(A\) to another point in the plane. The two direction vectors span all such plane displacements, so for some real \(\lambda\) and \(\mu\),
Now use \(\mathbf n=\mathbf b\times\mathbf c\). Since a cross product is perpendicular to each input, \(\mathbf n\cdot\mathbf b=0\) and \(\mathbf n\cdot\mathbf c=0\).
From normal form to Cartesian form
Expand \(\mathbf n\cdot(\mathbf r-\mathbf a)=0\) without skipping the algebra:
Distance from the origin
Let \(O\) be the origin. The signed perpendicular distance from \(O\) to the plane in the unit-normal direction is the projection of \(\mathbf a\) onto \(\hat{\mathbf n}\). Its physical distance is the absolute value:
Examples
Checks
- The direction vectors \(\mathbf b\) and \(\mathbf c\) must not be parallel; otherwise they do not span a plane.
- Normal vectors are not unique: any non-zero scalar multiple of \(\mathbf n\) gives the same plane after the Cartesian constant is scaled by the same factor.
- In \(n_1x+n_2y+n_3z=d\), the coefficients \(n_1\), \(n_2\), and \(n_3\) are the components of a normal vector.